With the start of the new version cycle, I'm hiring private beta testers again. If you're interested in beta testing for this mod, then take a look at this topic. If you feel you can meet those requirements, send me a PM.
I've not left yet!
As the title said, I've not abandoned the mod. Yes, I did take a bit of an extended break over Christmas, but I've already started private beta testing with the next version cycle. And to prove I've done some work on the mod over the Christmas and New Year period, here's some screenshots of the changes to the mod:
The Soviet Battle Jeep. This replaces the Scout Tank for the Soviet countries.
A squad of Mextli Gunners. These minigun-armed units replace the Elite Corps for the Antarctic Legion.
Shift Tanks. These Neutron Cannon-armed units replace the Italian Rocket Tank.
The new background on the Battlefield Select screen. It's a bit of an edit on a file photo of Abrams Tanks in Iraq.
The mod's not dead yet.
Nighthawk.
New website, and Update 2.0c
As you can see, if you're reading this on the site, I've changed the design, again.
This time, it's using an actual design template, rather than something I cooked up in FrontPage with some tables and layers.
As well as the new site, I've uploaded the next bugfix patch to the server. There are two different versions you can download, an incremental one, and a cumulative one. If you installed the last update, then go for the incremental one, but if you haven't installed the update, go for the cumulative one - it contains 2.0b as well.
Remember, post any bugs in the topic entitled 'The Bug Thread' in the forums.
Please download and enjoy.
Nighthawk.
Later Update: There is a missing file from both the incremental and cumulative updates. Please download the file 'expandmd40.zip' from post #7 of this thread for the mod to work correctly.
Battlefield Report
From: Agent 'Nighthawk', Allied Intelligence
To: Allied Commander, Eastern Seaboard
Commander, the Future Forces seem to almost have their Ion Cannon fully ready. Its weapon seems to have been improved beyond what we originally saw. If you see any Uplinks on the field, Commander, take them out, or better yet, capture them, and we can turn their satellite against them.
Captured video of their upgraded cannon in action.
Or go here if your browser won't work with the first link.
--REPORT ENDS--
Urgent Message
Just to let you all know, before I start getting people saying to me "D1s M0D w0nt w0rk!!!111", the current beta up on the site is NOT COMPATIBLE WITH ROCKPATCH 1.10. Do not try to run the mod with RP 1.10, do not even think of doing it. And before you start saying "Make it wrk wit 1.10!!1", I won't. Yes, you did just read that. I will not be making this mod 1.10 compatible. This is because I see no reason to do so, it works perfectly with CE #0052, and upgrading to 1.10 will just mean pointless overhauls of existing code.
Besides, in the help files, VK stated that the fourth side logic may change again in the next version, which would mean another overhaul whenever he releases the next version.
Say what you will, but this decision stands. The Third War will not be 1.10 compatible. This is due to both what I stated above and reasons of my own.
If you want to play the mod, use CE #0050, #0051 or #0052.
Nighthawk.
It's about time, for all of us
Beta 2 is finally up on the server for download. It's been almost a year late, but now you can play it. However, the key thing is that it is a beta version, so there will most likely be bugs that myself and the testers haven't yet ironed out. If you do come across any bugs, please contact me in some form or another, preferably not email, as I have a habit of deleting emails from people I don't know.
The mod is in three parts like the last one, so it's not all in a massive file. You can download the mod from the new Downloads page, or from the following links:
Zip 1: Core Files (Mixes)
Zip 2: Audio Files (bag/idx)
Zip 3: Music Files (optional)
To play it, just unzip the files from these mixes into the RA2 directory. I have not yet tested the mod in a LAN or online situation yet, so you may expect Reconnection Errors. You will also notice that some of the Skirmish Modes are not yet finished, that is intentional, as I wasn't planning to put them in this beta. Naval War Extreme is functional, but suffers from the NCO Bug. Space War has the terrain, but still all the ground units and structures. The Future Forces AI is rather small at the minute, partly because I have to edit the triggers by hand to make the game think they're the Fourth Side, otherwise AI Editor reverts them to Allies.
To play this you'll need RPCE Revision #0050 or later, and v2.0a of the Terrain Expansion.
The music zip is still uploading at the time of writing, so you may get a 404 if you try to download it immediately.
Thanks for your time.
Nighthawk.
Apologies for the lack of updates.
As the title says, apologies for the recent lack of updates, but my week has become busy again, with GCSEs closing. Beta testing is still continuing behind the scenes, and most of the bugs have now been worked out. I'm not going to give a possible release date as my free time is rather erratic at the minute. This should reduce in 3 weeks when I'll be off for my holidays ![]()
And just to prove I have been working away, here's a little something:.
Click to see it at its normal size.
Future Forces database online
President Dugan has decided to lift his 'Future Forces Information Secrecy' Act after we captured a data module located in one of their signal devices, called a Guardian Outpost. This module has data on practically all of their units and structures. For all we know some parts of this may be false, Commander and partial to change, but we have uploaded a new database containing all the data. It looks similar to the last one, but to access it you need to proceed to this page instead to access it. The online interface will be updated accordingly. The database is still being uploaded at present, so you may not get an immediate connection, or some pieces may be missing. It will all be there soon Commander.
Yuri Database Retrieved
Commander. A recent storm of a Yuri staging area in the East Pacific has yielded a wealth of data on his new Legions. You can view the data on this page.
We will update our database with the unit information shortly.
Edit: Unit Lists updated
Yuri Invasion Confirmed!
Urgent Battlefield Report - Eyes Only
From: 'Nighthawk', Agent, Allied Intelligence
To:
Commander, while we've been pre-occupied trying to get as much information on the Future Forces as possible, we seem to have neglected the other threat to our peace, Yuri. We originally thought he did not pose as much of a threat as he seems to have been holed up in Antarctica all this time doing God knows what, but he appears to have re-organised his forces entirely. Today at approximately 0200 hours, Yuri troops under the name of the 'Atlantic Legion' have seized the Russian city of Novgorod. The Soviets, who only had a small garrison in the city, were forced to retreat. The city is now in Yuri's hands. One of the Soviet soldiers stationed in the garrison, a Mladshiy Leytenant Rovodinsky, managed to snap a sizable view of one of the Yuri occupation zones as he retreated from the city in a MiG bomber using the bomber's black box. Here is that picture, unfortunately with most of Novgorod's power grid in chaos there are very few light posts running in that area of the city, and Yuri's "mood lighting" doesn't help much either, so we have lightened some of the areas so you can get a clear view of the area.
.
It seems that this 'Atlantic Legion' uses different vehicular units to those normally used by Yuri, we can see several heavy-tank like vehicles driving down the main road, and one rather large double barreled unit in the centre, which was unfortunately the poorest lit of all. The Soviets believe it to be an improvisation on their Apocalypse tank, but we are unsure of its armament. We have a glimpse of one of Yuri's new Sniper Turrets. These are basically the British Sniper in turret form, though we've seen them use various types of ammo before. We can also see several civilians being kept in the base, most likely for use in Yuri's Bio Reactors, and we can also see that they are being closely guarded by one of Yuri's rumoured Special Operations infantry, a Savant. Be careful of those Commander, they are armed with high-energy railgun weapons, though until now they have been largely unseen.
More information will be brought in on this incident as we can get it Commander, but for now, Novgorod is a no-go area without clearance from Command, but the Soviets seem keen to send in a strike force to retake the city, Command's not going to risk arguing with them, but you are not to intervene until ordered.
Agent Nighthawk, Allied Intelligence
==Report Ends==
Out-of-character note: I thought I'd go back to the 'in-character' news posts again, they seemed to get the story across better than normal posts
.