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Like Lazarus... or not.

Posted on August 24, 2008 by Nighthawk

It's been quite some time since I've had a news post here. Work has been slowly continuing behind the scenes on the campaign missions. However, I've decided to put the mod on temporary hiatus. This is because, although the mod currently runs under RockPatch 1.10, I plan on moving it over to RockPatch 2 once it is released.

Now, RP2 may or may not have all the features of 1.10, so I've halted development so that the mod can be planned and redesigned in light of the new feature set. I mean, what's the point in developing more stuff that may not be doable with RP2.

This is not the end of the mod. Depending on what RP2 offers, you could see vast improvements. But either way, it's paused until RP2's eventual release.

~Nighthawk.

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Looking for beta testers

Posted on February 9, 2008 by Nighthawk

With the start of the new version cycle, I'm hiring private beta testers again. If you're interested in beta testing for this mod, then take a look at this topic. If you feel you can meet those requirements, send me a PM.

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Beta 2.1

Posted on July 24, 2007 by Nighthawk

I've just uploaded the next update onto the server. This is the 1.10 conversion that was previously polled in the forums. Sorry about the delay for such a relatively simple update, but I've been away a lot recently.

Anyway, as before, the update comes in two flavours: cumulative and incremental. Both updates contain RockPatch 1.10 #0036, and both contain the fixes to make the mod work with 1.10.
Download the cumulative update only if you have the original Beta 2 files, and no updates.
If you've been using Beta 2.0c, download the incremental update. If you're using Beta 2.0b, I'd advise downloading the 2.0c incremental version, then the 2.1 incremental version.

Not much has been done with this update, considering most bugs so far have been to do with users not having some of the mod files. It's mostly a graphical update, containing the score screen for the Future Forces.

To install, make sure you know which version you need (cumulative or incremental), download, and unzip the files to your RA2 directory. Make sure you run the RockPatch installation file before playing the mod, especially if you're still using RPCE. If you're using the NPatch, uninstall it before installing the RockPatch.

You can grab the updates here, or head to the website and get them from the downloads page.
Cumulative Update (contains all fixes from Beta 2.0b, 2.0c and 2.1): Download
Incremental Update (only contains the Beta 2.1 fixes): Download.

Have fun.
Nighthawk.

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The Third War Beta 2b

Posted on June 9, 2007 by Nighthawk

This version fixes several bugs and balance issues in The Third War. It does not include the entire mod, so please download the original files from the other post before downloading this. Just overwrite the files in the YR directory with these files. You should probably also run the exe file contained within this archive.
A list of what this version fixes is included in the archive, but I may as well post it here too:

Gameplay Changes:

  • Future Forces Laser Cannon sight increased by 1 (from 8 to 9)
  • Names of structures altered ('Future' prefix changed to 'F.F.')
  • Future Forces Stealth Miner maximum ore load decreased (from 20 to 15)
  • Future Forces Stealth Miner speed increased (from 4 to 6)
  • Future Forces Stealth Miner cost decreased (from 1600 to 1550)
  • Future Forces SuperComet Laser Upgrade damage decreased (from 150 to 100)
Graphical Changes:
  • Future Forces War Factory animations fixed
  • Future Forces now have a more YR-standard loadscreen
  • Future Forces have their own interface graphics now.


Download Link

Please download the mod, play it, and report any more bugs that you find, but more importantly, have fun.

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Urgent Message

Posted on June 1, 2007 by Nighthawk

Just to let you all know, before I start getting people saying to me "D1s M0D w0nt w0rk!!!111", the current beta up on the site is NOT COMPATIBLE WITH ROCKPATCH 1.10. Do not try to run the mod with RP 1.10, do not even think of doing it. And before you start saying "Make it wrk wit 1.10!!1", I won't. Yes, you did just read that. I will not be making this mod 1.10 compatible. This is because I see no reason to do so, it works perfectly with CE #0052, and upgrading to 1.10 will just mean pointless overhauls of existing code.
Besides, in the help files, VK stated that the fourth side logic may change again in the next version, which would mean another overhaul whenever he releases the next version.
Say what you will, but this decision stands. The Third War will not be 1.10 compatible. This is due to both what I stated above and reasons of my own.
If you want to play the mod, use CE #0050, #0051 or #0052.

Nighthawk.

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Apologies for the lack of updates.

Posted on March 10, 2007 by Nighthawk

As the title says, apologies for the recent lack of updates, but my week has become busy again, with GCSEs closing. Beta testing is still continuing behind the scenes, and most of the bugs have now been worked out. I'm not going to give a possible release date as my free time is rather erratic at the minute. This should reduce in 3 weeks when I'll be off for my holidays :crazed:

And just to prove I have been working away, here's a little something:

Posted Image.
Click to see it at its normal size.

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'New' Site Design up

Posted on April 10, 2006 by Nighthawk

I have finished the basics of the new site design, which was the original design of the site many months ago. I put the site back to this layout as I was starting to find Dreamweaver a bit too complicated, so went back to Frontpage. And also, as you can see, we are using MasterNews 3. Most of the other pages are still in development, so you might not see much around for a couple of days.

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