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From the darkness...

Posted on November 8, 2010 by Nighthawk

Well, it's been over two years since I last made a post in my mod's news forum. Two years is far too long.

In two years, the community has undergone many changes - old mods have withered away, new mods have appeared; old network sites have fallen off the radar, new upstarts have rose to take their place; C&C itself has seen the Tiberium saga concluded, and the Red Alert series take a (debatable) new turn.

Personally, I've gone from being CNC3.net's division leader to running the whole Guild; my real-life workload has increased exponentially, and this mod was left to drift into quiet obscurity.

In the modding arena, RockPatch was superseded (not without protest) by NPatch as the tool to use for extending modding possibilities. However, now Ares is in the process of getting that title back from NPatch. With the new options opened up by Ares, how could I not have a go at the mod again?

As you can see, I've completely remade the website. Gone are the years-old pages detailing silly additions that had no real basis in a YR extension mod. Instead, I've redesigned the mod itself. Some things have remained from the previous versions, but there are some new additions entirely.

TVTropes has a definition entitled "Darker and Edgier", and that's what I've been aiming towards here. There's less campy sci-fi stuff thrown in for no reason, with things taking a more realistic turn, and I've made an effort to have a story explanation for every addition. You can see the progress made in each section of mod additions at the top of the respective page. Yes, there's little to look at for now, mostly because I am not an artist, and doing anything in that field beyond cameos is incredibly difficult for me, but things should begin to happen.

Anyway, that's enough rambling. Keep your eyes open here every now and then, I should have some things to post up from time to time. If you're interested in getting involved, I wouldn't mind assistance from anyone with SHP and/or voxelling capabilities, and I'm always open to hiring beta testers.

Time to get to work.

~Nighthawk.

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Looking for beta testers

Posted on February 9, 2008 by Nighthawk

With the start of the new version cycle, I'm hiring private beta testers again. If you're interested in beta testing for this mod, then take a look at this topic. If you feel you can meet those requirements, send me a PM.

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Beta 2.1b

Posted on August 3, 2007 by Nighthawk

I know I said I would release it on Sunday, but due to the recent forum inactivity, and the fact that I'm away a lot, I'm releasing it now. This is a very small update, only fixing one issue. So, to counteract the minuteness of this update, I've also included the game font I was originally going to distribute with Beta 2.1 (but forgot :lol:). It's the YR logo font converted to a size suitable for the game. Please note, there are no Arabic, Cyrillic, Hebrew or any other foreign characters in the font, so it may not work with some games.
I wasn't able to get the weapons fixed on the F.F. Pillbox - the solution I was using made the weapon go completely haywire. I tried several other things, but no joy. So, the only unit fixed is the Soldier, which now fires in a straight line.
Again, it comes in Cumulative and Incremental versions. Download the Cumulative if you've only got one of the earlier versions. Download the Incremental if you've got Beta 2.1.
Now, as I said, this is the last bugfix version. I'll now start work on Beta 3.0, which means no more public beta testing. I will also be looking for some help graphic-wise with this version, as it'll need a bit more work, so keep an eye on the news.

Cumulative Version (download if you use Beta 2.0c or earlier): Download Link.
Incremental Version (download if you use Beta 2.1): Download Link.
RockPatch 1.10 is required. It is included in the zip files, but if for some reason it doesn't work, try getting it from here or here. The included version is 1.10 #0036, the last one released.
You may also need the Terrain Expansion. (Actually, you won't yet, but I'd advise you to download it anyway).

And, don't use the NPatch with this mod. You will get errors, and it won't work properly. Using it with a mod that clearly states it doesn't work with the NPatch is sheer idiocy. If you tell me the mod won't work and you're using NPatch version x or y, your post gets deleted. Nuff said.
Lastly, don't distribute my game font.

Nighthawk.

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Battlefield Report

Posted on June 14, 2007 by Nighthawk

From: Agent 'Nighthawk', Allied Intelligence
To: Allied Commander, Eastern Seaboard

Commander, the Future Forces seem to almost have their Ion Cannon fully ready. Its weapon seems to have been improved beyond what we originally saw. If you see any Uplinks on the field, Commander, take them out, or better yet, capture them, and we can turn their satellite against them.
Captured video of their upgraded cannon in action.
Or go here if your browser won't work with the first link.

--REPORT ENDS--

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It's about time, for all of us

Posted on May 18, 2007 by Nighthawk

Beta 2 is finally up on the server for download. It's been almost a year late, but now you can play it. However, the key thing is that it is a beta version, so there will most likely be bugs that myself and the testers haven't yet ironed out. If you do come across any bugs, please contact me in some form or another, preferably not email, as I have a habit of deleting emails from people I don't know.

The mod is in three parts like the last one, so it's not all in a massive file. You can download the mod from the new Downloads page, or from the following links:
Zip 1: Core Files (Mixes)
Zip 2: Audio Files (bag/idx)
Zip 3: Music Files (optional)

To play it, just unzip the files from these mixes into the RA2 directory. I have not yet tested the mod in a LAN or online situation yet, so you may expect Reconnection Errors. You will also notice that some of the Skirmish Modes are not yet finished, that is intentional, as I wasn't planning to put them in this beta. Naval War Extreme is functional, but suffers from the NCO Bug. Space War has the terrain, but still all the ground units and structures. The Future Forces AI is rather small at the minute, partly because I have to edit the triggers by hand to make the game think they're the Fourth Side, otherwise AI Editor reverts them to Allies.

To play this you'll need RPCE Revision #0050 or later, and v2.0a of the Terrain Expansion.
The music zip is still uploading at the time of writing, so you may get a 404 if you try to download it immediately.

Thanks for your time.
Nighthawk.

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More Testers Needed

Posted on April 21, 2007 by Nighthawk

Due to time problems with the testing team, I'm looking for one or two more testers to help finish up the current beta version. If you're interested, read this now ancient topic, make sure you 'qualify', then throw me a PM.
I plan on getting this version out soon, once the bugs have been worked out. Especially as I go on study leave shortly and will be unable to do anything really on this.

Nighthawk.

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Beta Testing

Posted on February 1, 2007 by Nighthawk

It may be a year later than originally planned, but I'm now looking for people to beta test this version of the mod, this includes the Future Forces side and all other additions to the Allies, Soviets and Yuri.
If you want to be a beta tester, please first read this topic. Then send me a PM if you can meet the requirements there.

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Future Forces database online

Posted on January 18, 2007 by Nighthawk

President Dugan has decided to lift his 'Future Forces Information Secrecy' Act after we captured a data module located in one of their signal devices, called a Guardian Outpost. This module has data on practically all of their units and structures. For all we know some parts of this may be false, Commander and partial to change, but we have uploaded a new database containing all the data. It looks similar to the last one, but to access it you need to proceed to this page instead to access it. The online interface will be updated accordingly. The database is still being uploaded at present, so you may not get an immediate connection, or some pieces may be missing. It will all be there soon Commander.

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