This page only lists Yuri additions or replacements. For any changes to the existing units, you'll just have to play the mod.
NB. If a unit has a "Missing" cameo, it has not yet been fully created in the mod, therefore all details given are provisional.
Harbinger
The Harbinger is used to give commanders the ability to construct outpost bases without the need for structure crawling or MCVs. When deployed, the Harbinger will allow a small construction radius around itself. | |
Prerequisite: Grinder / Service Depot. Cost: $1500. Deploys Into: Deployed Harbinger. Base Asset: --No Art Yet-- |
Avlenie Tank
The Avlenie Tank is a result of the Antarctic Legion research into mind control without a prerequisite controller unit. It has no offensive weaponry, but when deployed it will emit a psychic wave that will permanently control all infantry units within a 5 cell radius. However, the resulting energy wave will destroy the tank itself. | |
Prerequisites: War Factory, Tech Centre. Armament: Perma Control Wave. Cost: $1200. Required Legion: Antarctic Base Asset: --No Art Yet-- |
Toxin Tank
The Toxin Tank is the result of the Pacific Legion biowarfare research. Mounting a chemical spray weapon onto a tank chassis, the Toxin Tank is capable of delivering chemical destruction to anything with its spray cannons. Buildings are somewhat more resistant, but will eventually succumb if consistent fire is kept up. | |
Prerequisites: War Factory, Tech Centre. Armament: Chem Spray Cannon Cost: $1000. Required Legion: Pacific. Base Asset: --No Art Yet-- |
Glasovka Tank
The Dezok infantry is all well and good if you want to mutate one suitable infantry at a time, but what if there's a batallion bearing down on your base and you need to cause some chaos? Well, this is where the Glasovka Tank comes in. Carrying an increased concentration of Dezok mutators, it is capable of deploying to release them in one large wave, mutating anything within a 5 cell radius. Problem is that at the concentrations stored in the tank, deploying is enough to corrode away the tank's superstructure entirely, destroying it. | |
Prerequisites: War Factory, Tech Centre. Armament: Mutation Wave. Cost: $1200. Required Legion: Indian. Base Asset: --No Art Yet-- |
Assault Disc
The Floating Disc had one major flaw - it was useless when it came to actually destroying certain structures - it would instead attempt to use its draining ray. So, the Atlantic Legion developed the Assault Disc. This disc's drain ray has instead been converted into a massive energy cannon. Once above the target structure, the Assault Disc will let rip, usually wiping out anything below within a three cell radius. The cannon does take up a lot of energy however, so the Assault Disc has had to forego the arc laser of the standard Floating Disc. | |
Prerequisites: War Factory, Tech Centre. Armament: Particle Dissemination Cannon. Cost: $2000. Required Legion: Atlantic. Base Asset: --No Art Yet-- |
Worm APC
If there's one thing the Allied and Soviet strongholds like to have, it's walls. These can sometimes not be worth the effort to remove given the time in which they can be easily replaced, so the Atlantic Legion has developed a way to get round them. Not by air, but underground. The Worm APC is capable of carrying five infantry beneath the ground to any surfaceable location. Obviously, the unit cannot surface underwater, nor on cliffs, and also cannot penetrate concrete. | |
Prerequisites: War Factory, Psychic Radar. Cost: $750. Required Legion: Atlantic. Base Asset: --No Art Yet-- |
Artillery
And if sneaking is not an option, there's always plain old brute force. In order to remove as many base defenses with as little loss to the Legion as possible, the Atlantic Legion developed a small mobile artillery unit capable of attacking defenses from afar. It is armed with a simple cannon at first, but upon being promoted, it will gain chemical warheads that also disseminate gas upon impact. | |
Prerequisites: War Factory, Tech Centre. Armament: 155mm Cannon. Cost: $1200. Required Legion: Atlantic. Base Asset: --No Art Yet-- |