Allied Structures and Upgrades

Last updated on June 19th, 2012 by Nighthawk

Section Progress: 94%

This page only lists Allied additions or replacements. For any changes to the existing structures, you'll just have to play the mod.

Advanced Power Plant

The Allied Power Plant is a very efficient structure, but it is by no means the best. However, employing four geothermal reactors and top secret energy generation procedures, the Advanced Power Plant can produce almost as much as a Soviet Nuclear Reactor for a smaller price.
Prerequisites: Tech Centre.
Power Produced: 1000 units.
Cost: $925.
Base Asset: Xgamer.

Construction Node

Commanders have always had trouble creating outpost bases. Generally this involved costly structure crawling techniques, or the use of expensive and valuable MCVs. However, the Construction Node, for half the price of an MCV, can be deployed anywhere to merely provide a building radius without construction capability.
Prerequisites: Deploy from Construction Node vehicle.
Cost: N/A.
Base Asset: Nighthawk.

Repair Wave Upgrade

This upgrade, when applied to a Service Depot, will provide Allied commanders with the Repair Wave super weapon, which will partially repair any damaged vehicles within a small radius.
Prerequisites: Service Depot, Tech Centre.
Build Limit: 1.
Applied to: Allied Service Depot.
Cost: $1000.

Booster Nodes

Booster Nodes are a simple upgrade that crank up the amount of power your Power Plants can produce. If you don't want to go the full way of building an Advanced Power Plant, these can be an inexpensive way to extend your base's energy supply.
Prerequisites: Power Plant, Tech Centre.
Power Produced: 100 units.
Applied to: Allied Power Plant.
Cost: $350.


Airstrike Controller

This structure provides America's major super weapon - Carpet Bomb. Like any super weapon structure, the building is armoured enough to withstand a super weapon strike.
Prerequisites: Tech Centre.
Cost: $5000.
Super Weapon: Carpet Bomb.
Power: -190 Units.
Required Country: America.
Build Limit: 1.
Replaces: Weather Controller.
Base Asset: ArgCmdr.

Camo Outpost

This is the United Kingdom's special structure. It is differently coloured for each map theater, and is stealthed. It is capable of housing two infantry units, which can fire out from within the structure.
Prerequisites: Air Force Command.
Cost: $800.
Power: 0.
Required Country: Britain.
Base Asset: ArgCmdr.

Air Dock

This structure provides South Korean players with space to land aircraft, without the cost of also including radar equipment. It can be further upgraded with an Air Repair Unit, which will increase the speed at which docked aircraft can repair.
Prerequisites: Air Force Command.
Cost: $750.
Power: -30 Units.
Required Country: South Korea.
Base Asset: CannisRabidus.

AT Cannon

This structure is only available to Germany. It is a lightweight turret structure that can chop enemy armour columns in half within a few seconds. It is armed with a two-burst anti-tank cannon, which can be further upgraded later with an Autoloader to increase rate of fire.
Prerequisites: Air Force Command.
Cost: $1000.
Armament: 125mm anti-armour cannon.
Power: -35 Units.
Required Country: Germany.
Base Asset: ArgCmdr.

Hikari Tower

The Japanese have further improved upon the Allied Prism Tower and have came up with their own variant - the Hikari Tower. This structure foregoes the networking capability of the Prism Tower to provide a much stronger laser beam that can reflect off enemy targets to strike farther afield. It is further upgradable with a Shiroi Lens once a Tech Centre has been constructed.
Prerequisites: Air Force Command.
Cost: $1600.
Armament: Hikari Cannon.
Power: -80 Units.
Required Country: Japan.
Replaces: Prism Tower.
Base Asset: Gamemate.

Drone Platform

The Italian drone technology is taken to its logical conclusion with this structure. It is capable of launching six Missile Drone craft to attack a specified target.
Prerequisites: Air Force Command.
Cost: $1150.
Armament: Drone Launcher.
Power: -45 Units.
Required Country: Italy.
Base Asset: Nighthawk.

Vulcan Cannon

The Polish make good use of their anti-personnel weaponry here. The Vulcan Cannon is armed with a dual-fire machine gun capable of doing more damage to an enemy infantry platoon than a Pillbox could only dream of. It is further upgradable with the Vulcan II upgrade once a Tech Centre has been constructed.
Prerequisites: Air Force Command.
Cost: $1150.
Armament: Dual Vulcan Cannons.
Power: -40 Units.
Required Country: Poland.
Base Asset: SuperMario949.

Ion Shells

This upgrade provides the Grand Cannon with a new, more powerful type of ammunition that can cause major damage to areas around the impact zone.
Prerequisites: Grand Cannon, Tech Centre.
Cost: $800.
Armament: Ionic 240mm Cannon.
Applied to: Grand Cannon.
Required Country: France.

Air Repair Unit

This upgrade to the Air Dock allows any aircraft currently placed there to repair at twice the normal speed.
Prerequisites: Air Dock, Tech Centre.
Cost: $750.
Applied to: Air Dock.
Required Country: South Korea.

Autoloader

This upgrade will provide the AT Cannon with an increased rate of fire, allowing it to fire a four shell burst rather than two.
Prerequisites: AT Cannon, Tech Centre.
Cost: $750.
Armament: Autoloaded 125mm anti-armour cannon.
Applied to: AT Cannon.
Required Country: Germany.

Sniper Team

This upgrade allows British players to call in a drop of two Sniper units and a Spotter, an unbuildable unit with massive sight range and stealth detection capabilities.
Prerequisites: Air Force Command, Tech Centre.
Cost: $900.
Super Weapon: Sniper Team.
Build Limit: 1.
Applied to: Air Force Command.
Required Country: Britain.

Shiroi Lens

This upgrade to the Hikari Tower increases the beam's range and the amount of beam reflection that occurs upon impact.
Prerequisites: Hikari Tower, Tech Centre.
Cost: $850.
Armament: Lensed Hikari Cannon.
Applied to: Hikari Tower.
Required Country: Japan.

Scanner Upgrade

This upgrade to the Drone Platform increases the detection range of the drone launcher, allowing the platform to launch Missile Drones at farther away targets.
Prerequisites: Grand Cannon, Tech Centre.
Cost: $600.
Armament: Increased Range Drone Launcher.
Applied to: Drone Platform.
Required Country: Italy.

Vulcan II Upgrade

This upgrade provides the Vulcan Cannon with a new quad-fire cannon, allowing it to remove enemy infantry squads twice as fast as before.
Prerequisites: Vulcan Cannon, Tech Centre.
Cost: $750.
Armament: Vulcan II Cannon.
Required Country: Poland.