Yuri Upgrades

 

Global Upgrades:

Overload
Prerequisite: Bio Reactor, Bio Plant
Cost: $500
Primary Usage: Emergency Power
This upgrade will severely overload the Bio Reactor it is applied to, giving it an extremely large power output, but as with all good things there is a catch. When upgraded to Overloaded Mode, the Bio Reactor will slowly take damage until it explodes. Repairing the Reactor either with the repair function, an engineer or the Emergency Repair SW will lengthen its life and prolong the power boost. This is used to provide emergency power so your base can function in a blackout for long enough to construct a Bionic Generator, or build more power plants. Alternatively, you can place spare Bio Reactors at the side of your base and Overload them when enemy forces are approaching, for a Demo Trap type effect, as the explosion and resulting radiation will harm enemy units.
Upgrades Building: Bio Reactor

 

Bionic Generator
Prerequisite: Bio Plant
Cost: $800
Primary Usage: Power Generation
This upgrade enables your Bio Plant to use its surplus energy to produce power. It is also much safer than a Bio Reactor as it does not produce Toxins when destroyed. The Bionic Generator provides 200% more power than a Bio Reactor.
Upgrades Building: Bio Plant

 

Chaos Bullets
Prerequisites: Sniper Turret, Battle Lab, Bio Plant
Cost: $1000
Primary Usage: Chaos-based AP/AT Defense
Armament: 51-Caliber Chaos particle-infused round
This upgrades the Sniper Turret to fire much less damaging bullets, but these bullets contain a special chaos warhead which will berserk whatever unit it comes into contact with.
Upgrades Building: Sniper Turret

 

Virus Bullets
Prerequisites: Sniper Turret, Battle Lab, Bio Plant
Cost: $1500
Primary Usage: Anti-Personnel Defense
Armament: 51-Caliber Toxin-infused round
This upgrade, when applied to your Sniper Turret, will arm it with a rifle similar to the one used by the Virus infantry, only more powerful. It will turn whatever infantry it hits into a pile of toxic gas. This gas will then travel around the battlefield like the regular virus gas. It is not very effective against vehicles however.
Upgrades Building: Sniper Turret

 

Anti-Tank Bullets
Prerequisites: Sniper Turret, War Factory, Bio Plant
Cost: $1500
Primary Usage: Anti-Tank Defense
Armament: 51-Caliber Hollow-Point round
This upgrade will greatly increase the Sniper Turret's effectiveness against vehicles, as it will be armed with anti-tank bullets, however it will become less effective against infantry.
Upgrades Building: Sniper Turret

 

Threat Logic Upgrade
Prerequisite: Battle Lab, Bio Plant
Cost: $2500
Primary Usage: Threat Rating Upgrade
This upgrade improves your units' logic capabilities, making them more aware to threats around them, and they will logically react in that manner. The upgrade appears as a small plug-in node on the front of the lab.
Based on original TS Threat Rating Node. Upgrades Battle Lab.

 

Legion Specific

Legion Reinforcements Upgrade (Antarctic Legion)
Prerequisites: Psychic Radar, Battle Lab, Bio Plant
Cost: $2500
Primary Usage: Legion Specific Reinforcements
Legion: Antarctic
This upgrade enables the Antarctic Legion player to call in paradrops of Mextli Gunners. One paradrop provides 5 Gunners.
Upgrades Building: Psychic Radar

 

Psi-Wave Jet Strike Upgrade
Prerequisites: Air Pad, Battle Lab, Bio Plant
Cost: $2000
Primary Usage: Air Strike
Legion: Pacific
This upgrade grants the Pacific Legion player access to the Psi-Wave Jet Strike super weapon. The information is below.
Upgrades Building: Air Pad

 

Psi-Wave Jet Strike
Prerequisite: Psi-Wave Jet Strike Upgrade
Recharge Time: 8 minutes
Primary Usage: Air Strike
Legion: Pacific
This super weapon calls in three Psi-Wave Jets to drop their payload on a designated target.
Psi-Wave Jet by Rawlo

 

Legion Reinforcements Upgrade (Indian Legion)
Prerequisites: Psychic Radar, Battle Lab, Bio Plant
Cost: $2500
Primary Usage: Legion Specific Reinforcemetns
Legion: Indian
This upgrade enables the Indian Legion player to call in paradrops of Chaos Guardians and Psychic Elites. One paradrop provides 4 Chaos Guardians and 3 Psychic Elites.
Upgrades Building: Psychic Radar

 

Legion Reinforcements Upgrade (Atlantic)
Prerequisites: Psychic Radar, Battle Lab, Bio Plant
Cost: $2500
Primary Usage: Legion Specific Reinforcements
Legion: Atlantic
This upgrade enables the Atlantic Legion player to call in paradrops of Crusher Tanks and Puppet Masters. One paradrop provides 4 Crusher Tanks and 2 Puppet Masters
Upgrades building: Psychic Radar