
| Bio Plant |
|
| Prerequisite: Battle Lab | |
| Cost: $2500 | |
| Primary Usage: Cost Reduction / Upgrade Prerequisite | |
| The Bio Plant harvests energy from different organisms to more efficiently create infantry for Yuri's psychic war machine. The Bio Plant will reduce the costs of all infantry by a quarter of their price. It also acts as the production centre of Yuri's upgrades, and as such is a prerequisite for all of them. | |
| Asset made by: Windsk | |
| Armory |
|
| Prerequisite: Battle Lab | |
| Cost: $2500 - no cash refund | |
| Primary Usage: Infantry Promotion | |
| Can only be built once per battle. Disappears from sidebar when built. | |
| The Armory is a new creation of Yuri's. When his forces enter it, better training and information is psychically transferred to their minds, promoting them to Elite status. The armory can only be used 15 times, then it can be used as an exit for Barracks units, if it as set as the primary building. This structure can only be built once per game: when built its icon will disappear from the sidebar so you will be unable to build it again. TS fans will notice that this is the GDI Barracks with a slight recolour. | |
| Asset made by: Westwood Studios | |
| Sniper Turret |
|
| Prerequisite: Battle Lab | |
| Cost: $1500 | |
| Primary Usage: Advanced Anti-Personnel Defense | |
| Armament: 51-Caliber Sniper Cannon | |
| This is a new addition to Yuri's forces. After certain anomalies and under-use occurring with the Anti-Air Magna Turret, Yuri decided to scrap the AA Magna program and turn his attention back to his ailing ground defenses. The Sniper Turret fires a standard Sniper Rifle at incoming enemy infantry. It can be upgraded with a Chaos Rifle, Virus Rifle, or an Anti Tank Rifle. | |
| Asset based on the Soviet Turret by SteelixB (which is used as the Soviet Rad Beam Turret in this mod) | |
| Psychic Agent |
|
| Prerequisites: Barracks, Battle Lab | |
| Cost: $1000 | |
| Primary Usage: Infiltration | |
| Armament: Disguise Kit | |
| Like the Soviets, Yuri too has begun to train spy units for infiltration into enemy bases, in order to even the playing field a bit. | |
| Asset made by Westwood, cameo by Lefthand | |
The Legions: ^Top
| Antarctic Legion |
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| The Antarctic
Legion is the overall command legion of Yuri's forces. They are
stationed permanently at Antarctica, and strive to use their naval power
to ward off attempted invasions of the icy continent. As such, their
speciality is in their naval forces. This Legion replaces the original
'Yuri' country in this mod. Legion alterations to existing units:
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| Pacific Legion |
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| The Pacific Legion,
previously known as the Crescent Army, are based at Yuri's artificial
Crescent Island in the Pacific Ocean. Since Yuri's breakout, they have
taken over several archipelagos in the Pacific Ocean. The sometimes
great distances between islands have prompted the Pacific Legion to
specialise in aerial units. They also aided in the development of the
Tower of Atl, Yuri's ultimate naval defense system, to make up for the
lack of naval units. Legion alterations to existing units:
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| Indian Legion |
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| Yuri's best
infantry squads, besides those assigned to guard the South Pole, were
assigned to the Indian Legion. This Legion consists of Yuri's best
infantry strike forces. The Indian Legion infantry are trained to
operate in all conditions, considering that their theater of operations
includes the climatic extremes of the African Savannah and Congo, as
well as the mountainous terrain of the Himalayas. It was Savant units
from the Indian Legion that performed the initial capture of Novgorod,
before being reinforced by Atlantic Legion units. Legion alterations to existing units:
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|
| Atlantic Legion |
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| The Atlantic Legion
are Yuri's pioneers in vehicles. Their designated theater of war is
generally regarded as the toughest, as it consists of the heartlands of
the Allies and Soviets. The forces of the Atlantic Legion believe in the
classic 'war of attrition' strategy - wearing their enemies down and
down with endless amounts of units. Intelligence has cropped up
informing us of Atlantic Legion research into some form of 'Magna
Grappler', a tower capable of moving friendly units around the
battlefield using Magnetron beams. However, according to intelligence
they have been having targeting issues with this and the project has
stalled. They have also managed to capture design blueprints of the
Soviet Apocalypse tank, and have used these blueprints to design one of
the most feared Yuri units worldwide. Legion alterations to existing units:
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Antarctic Legion Specific: ^Top
| Service Depot |
|
| Prerequisite: War Factory | |
| Cost: $800 | |
| Primary Usage: Vehicle Repair | |
| Legion: Antarctic | |
| Replaces: Grinder | |
| The Antarctic Legion has decided to use a Service Depot instead of a Grinder in order to conserve units to defend Antarctica if the need arose. The Service Depot functions exactly the same as its Allied and Soviet counterparts, comes with an Emergency Repair Superweapon and can later, when a Bio Plant and Battle Lab exist, be upgraded with the Infantry Repair Upgrade. This replaces the Grinder for the Antarctic Legion. The other Legions still use the Grinder. | |
| Asset made by: The I Man | |
| Mextli Gunner |
|
| Prerequisites: Barracks, Psychic Radar (replaces Elite Corps) | |
| Cost: $600 | |
| Primary Usage: Anti-Personnel / Anti-Aircraft | |
| Legion: Antarctic | |
| Armament: Minigun | |
| Named after the Aztec god of storms and war, the Mextli Gunner is capable of mowing down infantry squads with ease using its large minigun. This minigun can also attack enemy aircraft. | |
| Asset made by Dethro, cameo is a modified version of Dethro's. | |
| Psychic Corvette |
|
| Prerequisites: Naval Yard, Battle Lab | |
| Cost: $2200 | |
| Primary Usage: Mind Control | |
| Legion: Antarctic | |
| Armament: Infinitely Auto-Acquiring Mind Controller | |
| This ship is basically a Mastermind on the seas. It is capable of mind controlling 3 units simultaneously without problems. When it mind controls more than 3 it begins to damage itself. There is no way to stop it from mind controlling more than 3 as it mind controls anything that falls within its range. | |
| Asset made by: spider-man_2099, cameo by me. | |
| Gattling Frigate |
|
| Prerequisite: Naval Yard | |
| Cost: $600 | |
| Primary Usage: Naval Anti-Air | |
| Legion: Antarctic | |
| Armament: Gattling Cannon | |
| This unit is basically a Gattling Tank in the water. It is capable of increasing its weapon speed just like its land-borne counterpart. | |
| Asset made by: Factionmk. Cameo by MaryJo. | |
| Sonic Carrier |
|
| Prerequisites: Naval Yard, Battle Lab | |
| Cost: $2100 | |
| Primary Usage: Naval anti-ground assault | |
| Legion: Antarctic | |
| Armament: Sonic Drone Launcher | |
| This unit launches a small drone capable of emitting a sonic pulse which can damage anything in its path. The drone is lightly armoured, but another one is regenerated at the Carrier when it is destroyed. | |
| Asset made by: Brute51 | |
Pacific Legion Specific: ^Top
| VTOL Transport Craft |
|
| Prerequisite: War Factory | |
| Cost: $750 | |
| Primary Usage: Transport | |
| Legions: Pacific | |
| This unarmed VTOL craft is capable of carrying 6 infantry, 2 tanks, or 1 large vehicle. It can fly over any type of terrain. | |
| Asset made by Westwood, cameo made using an image found on Google Image Search | |
| Ore Refinery |
|
| Prerequisite: Bio Reactor | |
| Cost: $2000 | |
| Primary Usage: Ore Processing | |
| Legion: Pacific | |
| The temporal displacement has brought back Yuri and his army. In light of his previous defeat, Yuri decided to reorganise his forces into four separate Legions. Each of the Legions has their own personal battle style. This is one piece of tech that differentiates the Pacific Legion from the others, the Ore Refinery. It comes with a Miner and acts like the Allied and Soviet ore refineries. This replaces the Slave Miner for the Pacific Legion | |
| Asset made by: MadHQ | |
| Yuri Miner |
|
| Prerequisites: Ore Refinery, War Factory | |
| Cost: $1400 | |
| Primary Usage: Ore Harvesting | |
| Legion: Pacific | |
| Armament: Light Defense Laser | |
| And of course with every Ore Refinery comes a matching Miner. This is the Pacific Legion's miner. It functions in the same way as the War Miner (i.e. no Chronoing) but fires a small laser to defend itself. This replaces the Slave Miner for the Pacific Legion. | |
| Asset made by: MadHQ | |
| Air Pad |
|
| Prerequisite: Ore Refinery | |
| Cost: $1200 | |
| Primary Usage: Aircraft Production, Radar, Psychic Detection | |
| Legion: Pacific | |
| The Pacific Legion's speciality is in their Air Force, composed of VTOL Transport Craft and Psi-Wave Jets. This structure is their Air Pad, which constructs Psi-Wave Jets. It replaces the Psychic Radar. It provides Radar, acts as a Psychic Sensor and can hold up to 4 aircraft. | |
| Asset made by MadHQ | |
| Psi-Wave Jet |
|
| Prerequisite: Air Pad | |
| Cost: $1200 | |
| Primary Usage: Base Assault | |
| Legion: Pacific | |
| Armament: Yuri Psi-Wave Missile Type 1 | |
| This is the aircraft utilised by the Pacific Legion. The Psi Wave Jet fires a small missile that explodes into an electromagnetic pulse, disabling any vehicular targets, or radar screens. This wave then collapses back in on itself and is forced back out in a psychic wave, this wave causes damage to everything at ground zero of the detonation. | |
| Asset made by: Rawlo, cameo maker unknown | |
| Pacific Guard |
|
| Prerequisites: Barracks, Battle Lab | |
| Cost: $600 | |
| Primary Usage: Advanced Infantry | |
| Legion: Pacific | |
| Armament: Improved Psychic Jab, Psi-Wave Grenades | |
| The Pacific Legion have a specialised Initiate unit as well to aid in ground assault known as the Pacific Guard. It fires a slightly stronger psychic weapon (though not as strong as the Elite Corps') at infantry and vehicles, and fires special Psi-Wave grenades at buildings which can cause heavy damage in groups. | |
| Asset made by: Westwood, cameo made by MaryJo | |
| Tower of Atl |
|
| Prerequisites: War Factory, Battle Lab | |
| Cost: $1700 | |
| Primary Usage: Advanced Naval Defense | |
| Legions: Pacific, Indian and Atlantic | |
| Armament: Sensor Drone Launcher, Anti-Naval Arc Laser | |
| This massive tower was designed by Yuri, with assistance from the Pacific Legion. Before engaging in battle, it launches a small drone from its top, which then hovers above the tower. This drone scans for and detects enemy submarines which are nearby. The tower's arc laser then eliminates them, as it also does with enemy ships. The drone system will be removed whenever Yuri perfects the issues with his building-mounted sensor systems. The Indian and Atlantic Legions also use this defense system, as they also lack naval units. | |
| Asset made by: Xgamer, cameo by me | |
Indian Legion Specific: ^Top
| Psychic Elite |
|
| Prerequisites: Barracks, Battle Lab | |
| Cost: $1400 | |
| Primary Usage: Multiple Mind Control | |
| Legion: Indian | |
| Armament: Infinitely Auto-Acquiring Mind Controller | |
| This infantry is basically a walking Mastermind. It replaces the Mastermind for the Indian Legion. Unlike a normal Clone however, this one is not able to deploy a Psi-Wave. | |
| Asset made by: Westwood, cameo by me. | |
| Chaos Guardian |
|
| Prerequisites: Barracks, Psychic Radar | |
| Cost: $650 | |
| Primary Usage: Berserking enemy forces | |
| Legion: Indian | |
| Armament: Psychic Jab Rifle, Chaos-infused missiles | |
| This infantry is armed with a rifle that fires an Initiate-type weapon, but this infantry can also deploy to fire Chaos missiles, which spread Chaos gas around the area, but do no physical damage. | |
| Asset made by: Westwood, cameo by me. | |
| Worm APC |
|
| Prerequisite: War Factory, Psychic Radar | |
| Cost: $1000 | |
| Primary Usage: Infantry Transport | |
| Legions: Indian | |
| This unarmed vehicle is capable of carrying 5 infantry. It is capable of digging into the ground and travelling long distances underground. It is not capable of burrowing through pavement or roads. | |
| Asset made by Lefthand. Cameo by Allied General. | |
Atlantic Legion Specific: ^Top
| Crusher Heavy Tank |
|
| Prerequisite: War Factory | |
| Cost: $1100 | |
| Primary Usage: Main Battle Tank | |
| Legion: Atlantic | |
| Armament: 120mm Cannon | |
| The Atlantic Legion use a more powerful Main Battle Tank. The Crusher functions a lot more like the Rhino Tank, it is more armoured and has a more powerful weapon, but is slower. | |
| Asset made by: ArgCmdr, cameo by me. | |
| Puppet Master |
|
| Prerequisites: War Factory, Psychic Radar | |
| Cost: $1000 | |
| Primary Usage: Single Mind Control | |
| Legion: Atlantic | |
| Armament: Mind Control | |
| A Yuri Clone on wheels. This replaces the Yuri Clone for the Atlantic Legion. It looks like a Mastermind, but is cheaper and has less of the functionality. It is only capable of controlling one unit at a time, and will not overload. | |
| Asset made by: Westwood, cameo by me. | |
| Taurus Artillery |
|
| Prerequisites: War Factory, Battle Lab | |
| Cost: $3000 | |
| Primary Usage: Long Range Assault | |
| Legion: Atlantic | |
| Armament: Rapid Anti-Personnel Machine Gun, Twin Artillery Cannons. | |
| The Taurus Artillery is the most powerful unit of the Atlantic Legion, and practically the most feared Yuri unit. It is capable of using its rapid-fire machine gun to pick off enemy infantry with ease, and its long range dual artillery cannons to easily destroy enemy units and structures. Only one of these can be built at a time. | |
| Asset made by: raminator, cameo by me. | |