Soviet Upgrades

 

Global Upgrades:

Overcharge
Prerequisite: Tesla Reactor, Upgrade Facility
Cost: $500
Primary Usage: Emergency Power
This upgrade will severely overcharge the Tesla Reactor it is applied to, giving it an extremely large power output, but as with all good things there is a catch. When upgraded to Overcharged Mode, the Tesla Reactor will slowly take damage until it explodes. Repairing the Reactor either with the repair function, an engineer or the Emergency Repair power will lengthen its life and prolong the power boost. This is used to provide emergency power so your base can function in a blackout for long enough to almost completely construct a Nuclear Reactor. Alternatively, you can place spare Tesla Reactors at the side of your base and Overcharge them when enemy forces are approaching, for a Demo Trap type effect, as the explosion and resulting radiation will harm enemy units.
Upgrades Building: Tesla Reactor

 

A.P. Sentry Gun
Prerequisites: Sentry Gun, War Factory, Upgrade Facility
Cost: $300
Primary Usage: Anti-Personnel Defense
Armament: Advanced Machine Gun
This upgrade is mechanically exactly like the Allied AP Pillbox upgrade, only it will upgrade your Sentry Gun's machine gun to be even more effective against infantry. It will fire more often and cause more damage.
Upgrades Building: Sentry Gun

 

H.E. Flak
Prerequisites: Flak Cannon, any Radar structure
Cost: $700
Primary Usage: Anti-Air / Paratrooper Defense
Armament: Highly Explosive Flak Shells
This upgrades the Flak Cannon to fire Highly Explosive flak shells. These cause more damage to aircraft,incoming V3, Dreadnought or Cruise missiles, paradropping infantry, and rocketeers.
Upgrades Building: Flak Cannon

 

Infantry Repair
Prerequisites: Service Depot, Battle Lab, Upgrade Facility
Cost: $900
Primary Usage: Healing Infantry
This upgrade, when applied to your Service Depot provides it with a second emergency repair superweapon, which heals infantry instead of vehicles and buildings. This 'secondary' repair SW works alongside your existing EM Repair and doesn't replace any SWs.
Upgrades Building: Service Depot

 

Spy Satellite
Prerequisites: Radar, Battle Lab, Upgrade Facility
Cost: $2000
Primary Usage: Map Reveal
This upgrade will give you the same kind of Spy Satellite superweapon that comes with the Future Forces' Airpad. After 8 minutes this will reveal the map. This can also come in handy if you pick up a Darkness crate, which will shroud all of the map except for areas occupied by you, as the superweapon will automatically fire every 8 minutes, even if the map is revealed.
Upgrades Building: Radar

 

Threat Logic Upgrade
Prerequisites: Battle Lab, Upgrade Facility
Cost: $2500
Primary Usage: Threat Rating Upgrade
This upgrade improves your units' logic capabilities, making them more aware to threats around them, and they will logically react in that manner. The upgrade appears as a small plug-in node on the front of the lab.
Based on original TS Threat Rating Node. Upgrades Battle Lab.

 

Country Specific

Russian Reinforcements Upgrade
Prerequisites: Radar, Battle Lab, Upgrade Facility
Cost: $1500
Primary Usage: Country Specific Reinforcements
Country: Russia
This upgrade enables the Russia player to call in paradrops of Tesla Tanks. One paradrop provides 5 Tesla Tanks.
Upgrades Building: Radar

 

Cuban Reinforcements Upgrade
Prerequisites: Radar, Battle Lab, Upgrade Facility
Cost: $2500
Primary Usage: Country Specific Reinforcements
Country: Cuba
This upgrade enables the Cuba player to call in paradrops of Terrorists. One paradrop provides 5 Terrorists.
Upgrades Building: Radar

 

Libyan Reinforcements Upgrade
Prerequisites: Radar, Battle Lab, Upgrade Facility
Cost: $2500
Primary Usage: Country Specific Reinforcemetns
Country: Libya
This upgrade enables the Libya player to call in paradrops of Demo Trucks and Demo Terrorists. One paradrop provides 4 Demo Terrorists and 2 Demo Trucks.
Upgrades Building: Radar

 

Refined Radiation Upgrade
Prerequisites: Rad Beam Turret, Battle Lab, Upgrade Facility
Cost: $300
Primary Usage: Heavy Unit Assault
Country: Iraq
Armament: Refined Uranium Rad Cannon
This upgrade provides the Iraqi Rad Beam Turret with further refined Uranium fuel, thus improving the rate of fire and damage caused by the rad beam weapon.
Upgrades building: Rad Beam Turret

 

Stealth Bomber Strike Upgrade
Prerequisites: Upgrade Facility, Radar, Battle Lab
Cost: $2000
Primary Usage: Precision-strike Super Weapon
Country: North Korea
This upgrade enables the North Korea player to call in a strike from 3 off-map Stealth Bombers to unload their missiles on the designated target.
Upgrades building: Radar

 

Stealth Bomber Strike
Prerequisites: Stealth Bomber Strike Upgrade
Recharge Time: 6 minutes
Primary Usage: Precision-strike Super Weapon
Country: North Korea
This calls in a strike from 3 off-map Stealth Bombers to unload their missiles on the designated target. It can be useful when you can't build any more Stealth Bombers, or you do not have the funds to.
Upgrades building: Radar

 

Ion MiG Airstrike Upgrade
Prerequisites: Air Force Uplink, Battle Lab, Upgrade Facility
Cost: $2500
Primary Usage: Unit Assault Super Weapon
Country: China
This upgrade provides the China player with a new type of airstrike, the Ion MiG Airstrike. Information is below.
Upgrades Building: Air Force Uplink

 

Ion MiG Airstrike
Prerequisite: Ion MiG Airstrike Upgrade
Recharge Time: 8 minutes
Primary Usage: Unit Assault Super Weapon
Country: China
This calls in an Ion MiG to fire an Ion Missile on the designated target. Ion missiles don't do much damage, but blanket the area in ionising radiation. This radiation is the most potent of them all, frying infantry and ripping vehicles apart.
MiG asset by Daz.

 

Japanese Reinforcements Upgrade
Prerequisites: Upgrade Facility, Radar, Battle Lab
Cost: $2500
Primary Usage: Country Specific Reinforcements
Country: Japan
This upgrade enables the Japan player to call in paradrops of Jumpjet Desolators. One paradrop provides 5 Jumpjet Desolators.
Upgrades Building: Radar