Downloads

- Mod Files

- Maps

- Miscellaneous

The Third War Beta Update 2.1
This update makes The Third War work with RockPatch 1.10. It also makes it RockPatch CE incompatible, due to 1.10's coding. It contains some graphical files for the Future Forces UI, as well as the installation file for RockPatch 1.10 #0036.

You need to have Update 2.0c installed for this to work. If you don't have 2.0c, download the file below instead, which contains the fixes from 2.0b and 2.0c as well. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name, then install the RockPatch before playing the mod. If you are using the NPatch, shame on you, uninstall it before attempting to install the RockPatch.

Download Link

 

The Third War Beta Update 2.1 with 2.0b and 2.0c
This update makes The Third War work with RockPatch 1.10. It also makes it RockPatch CE incompatible, due to 1.10's coding. It contains some graphical files for the Future Forces UI, as well as the installation file for RockPatch 1.10 #0036.

You need to have the original Beta 2.0 files installed for this to work. If you don't have 2.0, download it from further down this page. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name, then install the RockPatch before playing the mod. If you are using the NPatch, shame on you, uninstall it before attempting to install the RockPatch.

Download Link

 

The Third War Beta Update 2.0c
This update fixes more balance issues with the Future Forces super weapons, as well as completely revamping the Future Forces Ion Cannon, making it more like the Ion Cannon from C&C3.

You need to have Update 2.0b installed for this to work. If you don't have 2.0b, download the file below instead, which contains 2.0b as well. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name.

Download Link

 

The Third War Beta Update 2.0c with 2.0b
This update fixes more balance issues with the Future Forces super weapons. As well as including these new changes, unlike the above patch, this is a cumulative update, it also includes 2.0b as well, so you don't have to download both patches if you didn't update the first time.

The Core files of Beta 2 are required. The audio files are included as part of Beta 2.0c. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name.

Download Link

 

The Third War Beta Update 2.0b
This update fixes several balance issues with the Future Forces units. It also corrects an animation bug in the Future Forces War Factory, and adds proper sidebar and loadscreen graphics for the Future Forces, replacing the placeholder loadscreen and Soviet sidebar.

The Core and Audio files of the original Beta 2.0 are required, as this is a patch, not an entire re-release. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name.

Download Link

 

The Third War Beta Version 2.0 Core Files
The second beta of the mod. Includes the entire Future Forces side, and all additions to the original sides.

To install, copy all files contained within the zip file to the RA2 directory. These are only the core files, you will still need to download the audio pack below. This mod requires any RockPatch CE Revision between  #0050 and #0055. Revision #0052 can be found at this link

Download Link

 

The Third War Beta Version 2.0 Audio Files
The audio files for the second beta of the mod. This is required, otherwise you will have no sound in the mod, and will probably receive sporadic Internal Errors

To install, copy all files contained within the zip file to the RA2 directory.

Download Link

 

The Third War Beta Version 2.0 Music Pack
This is an optional music pack for the second beta. It replaces the rather psychedelic tracks of Yuri's Revenge with more recognisable tracks from the earlier Command & Conquer games, as well as two tracks by ArgCmdr; a new loading screen track by Lord Kal; a new credits theme by ArgCmdr; and one of my attempts at a techno track.

To install, just stick everything from this zip into the RA2 directory.

Download Link

 

Bridge The Gap (Zero Hour map)
A Zero Hour remake of the classic level from the PSX game 'Hogs of War'. Each player starts on one side of the chasm, which is connected only by a bridge. People who have played the PSX game before will know where the traps are in this map, but those who don't may have a tough time with it.

Download Link

 

Offense Defense (Zero Hour map)
A Zero Hour remake of the YR Team Alliance map. Two players start at one side of the map, one behind, one in front. The object of this map is teamwork, you must work with your teammate to destroy the enemy bases.

Download Link

 

Multi Mayhem (Yuri's Revenge map)
My first modded map for YR, first released when I was still under the name of 'boga03', about a year before I joined Revora. Each player starts with a pre-built base, containing both Allied and Soviet tech, and is isolated on their island connected only by a bridge. The centre of the map contains some special buildings. Capture the White House to be able to build Allied MCVs, capture the Kremlin to build Soviet MCVs and capture the Fortress to build Yuri MCVs. Beware though, capture too many buildings and the defenses around the middle may trigger. This map is ideal for those who enjoy late-game slugfests, but don't like being rushed early on.

I haven't tested it myself, but I do not think this is compatible with The Third War.

Download Link

 

Total Mayhem (Yuri's Revenge map)
My second modded map for YR, made under my old alias of 'boga03', a few months before I joined Revora. This is based on the same idea as Multi Mayhem, only this time you are in an Arctic environment. The Tech Outposts will have slightly different weaponry than normal, and you can capture the Communications Centre in the middle of the map for spysat capabilities. This map is ideal for those who enjoy late-game slugfests, but don't like being rushed early on.

I haven't tested it myself, but I do not think this is compatible with The Third War.

Download Link

 

RockPatch 1.10 Unofficial Documentation
I got a bit fed up with the documentation supplied with the RockPatch 1.10 MDK. It had a couple of tutorials (Drop Pods and MissileTypes) missing, and it was not written in a very understandable way. So, I compiled my own documentation using data from ModEnc's RockPatch Documentation, various forum posts, and my own knowledge. It's not as colourful as VK's, but it makes more sense. I may make a newer, more 'imagey' version in the future.

Download Link