Downloads
- Maps
| The Third War Beta Update 2.1 with 2.0b and 2.0c |
| This update makes The
Third War work with RockPatch 1.10. It also makes it RockPatch CE
incompatible, due to 1.10's coding. It contains some graphical files for
the Future Forces UI, as well as the installation file for RockPatch
1.10 #0036. You need to have the original Beta 2.0 files installed for this to work. If you don't have 2.0, download it from further down this page. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name, then install the RockPatch before playing the mod. If you are using the NPatch, shame on you, uninstall it before attempting to install the RockPatch. |
| The Third War Beta Update 2.0c |
| This update fixes more
balance issues with the Future Forces super weapons, as well as
completely revamping the Future Forces Ion Cannon, making it more like
the Ion Cannon from C&C3. You need to have Update 2.0b installed for this to work. If you don't have 2.0b, download the file below instead, which contains 2.0b as well. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name. |
| The Third War Beta Update 2.0c with 2.0b |
| This update fixes more
balance issues with the Future Forces super weapons. As well as
including these new changes, unlike the above patch, this is a
cumulative update, it also includes 2.0b as well, so you don't have to
download both patches if you didn't update the first time. The Core files of Beta 2 are required. The audio files are included as part of Beta 2.0c. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name. |
| The Third War Beta Update 2.0b |
| This update fixes
several balance issues with the Future Forces units. It also corrects an
animation bug in the Future Forces War Factory, and adds proper sidebar
and loadscreen graphics for the Future Forces, replacing the placeholder
loadscreen and Soviet sidebar. The Core and Audio files of the original Beta 2.0 are required, as this is a patch, not an entire re-release. To install, just copy everything from the zip to your RA2 directory, overwriting any files with the same name. |
| The Third War Beta Version 2.0 Core Files |
| The second beta of the
mod. Includes the entire Future Forces side, and all additions to the
original sides. To install, copy all files contained within the zip file to the RA2 directory. These are only the core files, you will still need to download the audio pack below. This mod requires any RockPatch CE Revision between #0050 and #0055. Revision #0052 can be found at this link |
| The Third War Beta Version 2.0 Audio Files |
| The audio files for
the second beta of the mod. This is required, otherwise you will have no
sound in the mod, and will probably receive sporadic Internal Errors To install, copy all files contained within the zip file to the RA2 directory. |
| The Third War Beta Version 2.0 Music Pack |
| This is an optional
music pack for the second beta. It replaces the rather psychedelic
tracks of Yuri's Revenge with more recognisable tracks from the earlier
Command & Conquer games, as well as two tracks by ArgCmdr; a new loading
screen track by Lord Kal; a new credits theme by ArgCmdr; and one of my
attempts at a techno track. To install, just stick everything from this zip into the RA2 directory. |
| Offense Defense (Zero Hour map) |
| A Zero Hour remake of the YR Team Alliance map. Two players start at one side of the map, one behind, one in front. The object of this map is teamwork, you must work with your teammate to destroy the enemy bases. |
| Multi Mayhem (Yuri's Revenge map) |
| My first modded map
for YR, first released when I was still under the name of 'boga03',
about a year before I joined Revora. Each player starts with a pre-built
base, containing both Allied and Soviet tech, and is isolated on their
island connected only by a bridge. The centre of the map contains some
special buildings. Capture the White House to be able to build Allied
MCVs, capture the Kremlin to build Soviet MCVs and capture the Fortress
to build Yuri MCVs. Beware though, capture too many buildings and the
defenses around the middle may trigger. This map is ideal for those who
enjoy late-game slugfests, but don't like being rushed early on. I haven't tested it myself, but I do not think this is compatible with The Third War. |
| Total Mayhem (Yuri's Revenge map) |
| My second modded map
for YR, made under my old alias of 'boga03', a few months before I
joined Revora. This is based on the same idea as Multi Mayhem, only this
time you are in an Arctic environment. The Tech Outposts will have
slightly different weaponry than normal, and you can capture the
Communications Centre in the middle of the map for spysat capabilities.
This map is ideal for those who enjoy late-game slugfests, but don't
like being rushed early on. I haven't tested it myself, but I do not think this is compatible with The Third War. |