Allied Upgrades

 

Global Upgrades:

A.P. Pillbox
Prerequisites: Pillbox, War Factory, Upgrade Facility
Cost: $300
Primary Usage: Anti-Personnel Defense
Armament: Advanced Machine Gun
The Anti-Personnel Pillbox Upgrade upgrades your Pillbox's rifle to be even more effective against infantry. It will fire more often and cause more damage.
Upgrades Building: Pillbox

 

Improved Patriots
Prerequisites: Patriot Missile, War Factory, Upgrade Facility
Cost: $400
Primary Usage: Anti-Air / Anti-Paratrooper Defense
Armament: Heavy Patriot Missiles
The Improved Patriots upgrade makes your Patriot Missiles even more effective against aircraft, paradropping infantry, and any jumpjet infantry.
Upgrades Building: Patriot Missile

 

Infantry Repair
Prerequisites: Service Depot, Battle Lab, Upgrade Facility
Cost: $900
Primary Usage: Healing infantry
This upgrade, when applied to your Service Depot provides it with a second emergency repair super weapon, which heals infantry instead of vehicles and buildings. This 'secondary' repair super weapon works alongside your existing Emergency Repair and doesn't replace any super weapons.
Upgrades Building: Service Depot

 

Arc Lasers
Prerequisites: Pillbox, Battle Lab, Upgrade Facility
Cost: $1200
Primary Usage: Anti-Tank / Personnel Defense
Armament: MaGrav Arc Laser Type 1
The Arc Lasers upgrade upgrades the pillbox to generate a gravimetric arcing field around itself. A laser is then fired into this field exactly 180 degrees away from the discharge point. It splits and travels around the arc gathering power until it reaches its discharge point where, believe it or not, the laser is discharged onto the enemy target. This whole process takes about a second, so don't worry about ROF.
Upgrades Building: Pillbox

 

Threat Logic Upgrade
Prerequisites: Upgrade Facility, Battle Lab
Cost: $2000
Primary Usage: Threat Rating Upgrade
This upgrade improves your units' logic capabilities, making them more aware to threats around them, and they will logically react in that manner. The upgrade appears as a small plug-in node at the left of the lab.
Based on original TS Threat Rating Node. Upgrades Battle Lab

Country Specific

M.O.A.B Upgrade
Prerequisites: Upgrade Facility, Battle Lab, Airstrike Uplink
Cost: $5000
Primary Usage: Super Weapon Upgrade
Country: United States
This upgrade provides your Airstrike Uplink with the ability to call in a Massive Ordinance Air Burst, more colloquially known as the Mother Of All Bombs. Super Weapon information is below.
Upgrades: Airstrike Uplink

 

M.O.A.B Super Weapon
Prerequisites: M.O.A.B Upgrade
Recharge Time: 10 minutes
Primary Usage: Base Decimation
Country: United States
This is the super weapon provided by the M.O.A.B Upgrade. It calls in a B-2 Bomber to drop a Massive Ordinance Air Burst on a target area. This bomb has around 75% of the power of a Nuclear Missile, and can easily level a small base, though it won't leave any residual radiation.
B-2 Bomber asset by: Mig Eater

 

British Reinforcements Upgrade
Prerequisites: Upgrade Facility, Battle Lab, Air Force Cmd.
Cost: $2000
Primary Usage: Country Specific Reinforcements
Country: Great Britain
This upgrade enables you to call in British-specific reinforcements. Two Cargo Planes will fly in and paradrop 6 Snipers and 3 Chrono Tanks.
Upgrades: Air Force Command Headquarters

 

A-10 Strike Upgrade
Prerequisite: Battle Lab, Upgrade Facility, Air Force Cmd.
Cost: $2000
Primary Usage: Super Weapon Upgrade
Country: South Korea
This upgrade enables South Korea players to use their A-10 Strike super weapon. The super weapon information is below.
Upgrades Building: Air Force Command Headquarters

 

A-10 Strike Super Weapon
Prerequisite: A-10 Strike Upgrade
Recharge Time: 8 minutes
Primary Usage: Small radius Anti-Structure Super Weapon
Country: South Korea
The A-10 Strike is the superweapon provided by the A-10 Strike Upgrade. It calls in three A-10 Warthog aircraft to unleash their missile payload on the designated target.
A-10 asset by WeeRaby2k

 

Autoloader Upgrade
Prerequisites: Upgrade Facility, AT Cannon, Battle Lab
Cost: $500
Primary Usage: Base Defense Upgrade
Country: Germany
Armament: 4-burst Heavy Anti-Tank Auto-loaded Cannon
This upgrade improves both the rate of fire and the damage of the German Anti-Tank Cannon. A base defended by at least five Autoloader-upgraded AT Cannons will be near-impenetrable by standard armour.
Upgrades building: Anti-Tank Cannon

 

Ion Shells Upgrade
Prerequisites: Upgrade Facility, Battle Lab, Grand Cannon
Cost: $450
Primary Usage: Artillery Upgrade
Country: France
Armament: Ionic Artillery Cannon
This upgrade outfits the Grand Cannon with an ionic cannon, improving the damage and rate of fire of the Grand Cannon's weapon. The range is also slightly increased by this upgrade.
Upgrades building: Grand Cannon

 

Northern Irish Reinforcements Upgrade
Prerequisites: Upgrade Facility, Battle Lab, Air Force Cmd.
Cost: $2500
Primary Usage: Country Specific Reinforcements
Country: Northern Ireland
This upgrade enables a Northern Ireland player to call in paradrops of Commandos. One paradrop will drop 3 Commando units. Enough to handle a small base easily enough.
Upgrades Building: Air Force Command Headquarters

 

Italian Reinforcements Upgrade
Prerequisites: Upgrade Facility, Battle Lab, Air Force Cmd.
Cost: $2000
Primary Usage: Country Specific Reinforcements
Country: Italy
This upgrade enables an Italy player to call in paradrops of Rocket Tanks. One paradrop drops off 5 Rocket Tanks.
Upgrades building: Air Force Command Headquarters

 

Polish Reinforcements Upgrade
Prerequisite: Upgrade Facility, Battle Lab, Air Force Cmd.
Cost: $1500
Primary Usage: Country Specific Reinforcements
Country: Poland
This upgrade enables a Poland player to call in paradrops of Anti-Personnel Tanks. One drop will provide 5 AP Tanks.
Upgrades building: Air Force Command Headquarters