Allied Additions

| Advanced Power Plant |
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| Prerequisites: Power Plant, Battle Lab | |
| Cost: $1200 | |
| Primary Usage: Power Production | |
| The Allied Advanced Power Plant is their version of the Soviet Nuclear Reactor. It is much safer as it uses geothermal power, drawing energy from the Earth's heat, rather than nuclear fission. As a result it produces more power and does not explode violently but costs slightly more than a Nuclear Reactor | |
| Asset by: Xgamer | |
| Emergency Repair |
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| Prerequisite: Service Depot | |
| Recharge Time: 1 minute | |
| Primary Usage: Well, you're not going to use it to grow turnips, are you? | |
| The Emergency Repair 'Superweapon' comes with every sides' Service Depot. When activated on a group of vehicles they will be healed slightly, but usually not fully. Emergency Repair cannot be used on infantry. It does however have a slight effect on structures, and can provide some repair capability for them. | |
| Upgrade Facility |
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| Prerequisite: Battle Lab | |
| Cost: $1500 | |
| Primary Usage: Primary prerequisite for all upgrades | |
| This manufacturing facility is capable of producing modular upgrades for several Allied structures. This structure is the primary prerequisite for all upgrades. The secondary prerequisite is the upgradeable structure. Most upgrades have a tertiary prerequisite, so keep that in mind. | |
| Asset by: Windsk | |
| Scout Tank |
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| Prerequisite: War Factory | |
| Cost: $600 | |
| Primary Usage: Reconnaissance | |
| Armament: 1x75mm Anti-Tank Cannon | |
| The Allied Scout Tank is a small hit and run type unit used for recon missions or small anti-armour usage. It is quite fast and can outrun most tanks. It also has a small anti-armour cannon for defensive purposes | |
| Asset by: Factionmk, cameo by MaryJo | |
| Intruder |
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| Prerequisite: Air Force Command H.Q. | |
| Cost: $1200 | |
| Primary Usage: Air Assault | |
| Armament: 1xMaverick Missile Launcher | |
| Replaces: Harrier | |
| This manufacturing facility is capable of producing modular upgrades for several Allied structures. This structure is the primary prerequisite for all upgrades. The secondary prerequisite is the upgradeable structure. Some upgrades have a tertiary prerequisite, so keep that in mind. | |
| Asset by: Tyler_Adams, cameo by me | |
| Grey Eagle Bomber |
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| Prerequisites: Air Force Cmd. H.Q., Battle Lab | |
| Cost: $1800 | |
| Primary Usage: Anti-Structure Assault | |
| Armament: 2 bomb bays, ionic payload. | |
| The Grey Eagle is slower and weaker than the Harrier and Black Eagle, but its Ion Charges can be devastating to any building they hit. The Grey Eagle drops about 5 charges in a carpet-bombing style. It can only do this once before needing to return to base to reload its ammo. | |
| Unknown asset creator, cameo by ArgCmdr. | |
| Northern Ireland |
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| Northern Ireland does not play an important part in the story, but I still added it anyway. After all, if you made a mod, wouldn't you want to put the place you live in it? Don't give me the whole 'but it counts as Britain anyway' line. It's in, and it's staying. Their special unit is the Commando, an improved version of the Navy SEAL. | |
| Italy |
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| Italy was one of the few countries that held off the Soviet invasion in the Second War, then the subsequent invasion of Yuri's forces advancing from the Transylvania region. Now, in the heightened Third War, Italy has became a full member of the Allied forces, committing its resources to the war effort. The Italians can construct a small variant of the Scout Tank - the Rocket Tank. This tank can level armoured batallions and structures quite effectively in a group. | |
| Poland |
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| Poland, unlike Italy, were not able to hold off the invasion of the Soviets in the Second War. After eventual liberation by the Allies, Poland joined the Allied Forces in order to prevent another invasion of Polish soil by the Soviets. Since the alliance was signed between the Allies and Soviets, the chance of this happening has became negligible, however the Polish have still remained suspicious of the Soviet Union. Their Anti-Personnel tanks can decimate entire infantry armies without even getting their paintwork scratched. | |
| Airstrike Uplink |
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| Prerequisite: Battle Lab | |
| Cost: $4500 | |
| Primary Usage: Super Weapon Structure | |
| Country: United States | |
| The Airstrike Uplink gives the USA access to their Airstrike Superweapon. It replaces the Weather Controller for America and can be built only once at a time. It can be upgraded with the M.O.A.B. Super Weapon | |
| Asset by me | |
| Airstrike Super Weapon |
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| Prerequisite: Airstrike Uplink | |
| Recharge Time: 6 minutes | |
| Primary Usage: Precision-strike Anti-Structure Super Weapon | |
| Country: United States | |
| The Airstrike is the superweapon provided by the Airstrike Uplink. It calls in seven B-2 Bombers to drop a payload on their target. It takes less time than a Lightning Storm to charge, but has a very small damage radius. | |
| B-2 Bomber asset made by: Mig Eater | |
| Anti-Tank Cannon |
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| Prerequisites: Barracks, Air Force Command | |
| Cost: $750 | |
| Primary Usage: Advanced Base Defense | |
| Country: Germany | |
| Armament: 3-burst Heavy Anti-Tank Cannon | |
| The Germans are the Allies' experts at Anti Armour technology, so have developed the AT Cannon as their base defense. The AT Cannon fires 3 Anti-Armour shells at enemy units. The Germans have also given it the ability to upgrade its own turret. On gaining 'elite' status, it will fire 4 shells at an increased rate of fire. This replaces the Prism Tower for Germany. It can be upgraded with an Autoloader. | |
| Asset made by: MooMan65 | |
| Howitzer |
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| Prerequisites: War Factory, Air Force Command | |
| Cost: $750 | |
| Primary Usage: Artillery | |
| Country: France | |
| Armament: Artillery Cannon | |
| The French Howitzer is like a vehicular Grand Cannon. It fires artillery shells at great distances to the target. When elite it fires more powerful shells and is strong against almost anything. Unlike its more powerful equivalent, the Prism Tank, the Howitzer is available quite early on in the battle. | |
| Asset is a recoloured version of Westwood's art. Cameo by MaryJo. | |
| Chrono Tank |
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| Prerequisites: War Factory, Battle Lab | |
| Cost: $1500 | |
| Primary Usage: Anti-armour combat | |
| Country: Great Britain | |
| Armament: Twin-burst AT Rockets | |
| Once used to a limited capacity near the end of the First War, the British Chrono Tank uses similar weaponry to that of an unoccupied IFV, or an Italian Rocket Tank, however it is even more powerful than those two. It is similar to the Chrono Miner in look and can chrono to anywhere on land, even over water, but not onto water. | |
| Asset made by: Westwood, cameo made by Tratos | |
| Commando |
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| Prerequisites: Barracks, Battle Lab | |
| Cost: $1000 | |
| Primary Usage: Covert Base Assault | |
| Country: Northern Ireland | |
| Armament: Heavy Submachine Gun, Ion Grenades | |
| The Northern Irish Commando uses a specialised SMG to destroy both infantry and vehicles with ease, while his Ion Grenades will destroy a building extremely quickly. This unit replaces the Navy Seal for Northern Ireland. | |
| Shift Tank (New to Beta 3) |
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| Prerequisite: War Factory (Replaces Rocket Tank) | |
| Cost: $700 | |
| Primary Usage: Support / Group Combat | |
| Country: Italy | |
| Armament: Neutron Cannon Type 1 | |
| The Italians have developed the Shift Tank as an advanced support unit like the Polish AP Tank. The Shift Tank uses a neutron cannon similar to that of the Chrono Legionnaire. This neutron rifle is not very powerful against buildings, and thus it takes extensive time for one Shift Tank to erase a structure. In groups, however, the Shift Tank can be quite powerful. | |
| Asset made with Factionmk's Scout Tank base, cameo made by me | |
| Anti-Personnel Tank |
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| Prerequisite: War Factory | |
| Cost: $700 | |
| Primary Usage: Anti-Infantry Support | |
| Country: Poland | |
| Armament: Rapid-fire AP Machine Gun | |
| The Polish have developed the Anti-Personnel Tank to complement the Grizzly Tank in combat, as it is relatively weak against infantry. The AP Tank uses a rapid-fire machine gun to tear infantry to shreds in seconds. It is unable to attack vehicles, aircraft or buildings however and should be supported by other units capable of attacking these enemies. | |
| Asset made by Daz, cameo made by MaryJo | |